What purpose does encapsulation serve in programming?

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Encapsulation is a fundamental concept in object-oriented programming that serves to restrict direct access to some components of an object. By using encapsulation, a programmer can control how data within an object is accessed and modified. This is achieved by defining access modifiers such as private, protected, and public, which determine the level of visibility of the properties and methods of a class.

By restricting access to certain attributes and methods, encapsulation helps to maintain the integrity of the object's state. It prevents unintended interference or misuse of the internal workings of a class, allowing a developer to enforce rules or constraints on how the object's data can be changed. This promotes better organization and management of code, improves maintainability, and enhances security by protecting sensitive data from being accessed inappropriately.

In contrast, the other options address unrelated concepts. Performance improvement through direct access contradicts the principle of encapsulation, which focuses on controlled access rather than unrestricted. Enabling code reuse through inheritance is also a different aspect of object-oriented design, emphasizing relationships and hierarchies rather than encapsulation itself. Simplifying algorithms for data sorting pertains to algorithm efficiency and does not relate directly to encapsulation's purpose.

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